![]() It also adds two new features as well: support for mesh shaders and sampler feedback. Ray tracing (the fancy realistic light and shadow tech so beloved by Nvidia's RTX cards at the moment) and variable rate shading (the ability to simulate certain chunks of the environment that don’t require so much detail as other parts of a scene to help boost performance) were already part of the original DirectX 12 protocol, but DirectX 12 Ultimate improves on these even further, which I'll go into in a minute. In short, DirectX 12 Ultimate should make it a lot easier for developers to implement advanced graphics features in their upcoming games. ![]() But what exactly does it do and why should you care? We reveal all below. Dubbed DirectX 12 Ultimate, Microsoft are calling it "the best graphics technology ever introduced" and have declared it "future-proof" for next generation games thanks to its built-in support for ray tracing, variable rate shading, mesh shaders and other techy bits. Microsoft announced a new version of DirectX 12 yesterday, which is the bit of tech that allows games and other types of software to work with your PC's audio and video hardware.
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